The Fugue
Beauty 1

Beauty 1

Detail Lighting

Detail Lighting

Base Lighting

Base Lighting

Beauty 2

Beauty 2

Beauty 3

Beauty 3

Beauty 4

Beauty 4

Beauty 5

Beauty 5

Early Detail of Chair/TV

Early Detail of Chair/TV

First UE4 Asset!

First UE4 Asset!

Chair Model and UV Breakdown

Chair Model and UV Breakdown

Wall Material

Wall Material

Wall Material Substance Graph

Wall Material Substance Graph

High Poly Ripped Chair Sculpt

High Poly Ripped Chair Sculpt

Bedsheet and Pattern in Marvelous Designer

Bedsheet and Pattern in Marvelous Designer

Heavy Rain Reference by Francois Baranger

Heavy Rain Reference by Francois Baranger

The Fugue

Distracted from the world and from himself, a man struggles to read between the lines. Sobriety and family are a distant dream to a man in reverie.
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My first project made entirely in Unreal Engine. Based on a piece of concept art by Francois Baranger for use in Quantic Dream's Heavy Rain. Lighting and level design were new facets of the process to me and I have learned a lot from this project. I also started picking up on modular asset production and grouping multiple assets into one texture sheet. An aim of this project was to produce assets and texture them in such a way that lends to the narrative I am attempting to create. I hope that you create your own sequence of events from the way the objects are arranged in the scene. Advice and critique are always desired. Thank you for viewing.

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