Brett Marshall Tucker
Brett Marshall Tucker
Senior Environment Artist at Arkane Austin
Chicago, IL, United States

About

BFA Sculpture, 2015. Self taught environment artist since 2016.

Resume PDF

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Skills

Environment Design3D ModelingEnvironment ModelingLightingLow-poly ModelingProp ModelingTexturingPaintingSculptingDrawingProp DesignHigh-poly ModelingStorytellingWritingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Unity
Unity
SpeedTree
SpeedTree
V-Ray
V-Ray
Illustrator
Illustrator
Blender
Blender
World Machine
World Machine
Procreate
Procreate

Productions

    • Video Game
      Redfall
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Arkane Austin
    • Video Game
      The Last of Us Part 1
    • Year
      2022
    • Role
      Material Artist
    • Company
      PSVA
    • Video Game
      Call of Duty: Black Ops - Cold War
    • Year
      2020
    • Role
      Associate Environment Artist
    • Company
      High Moon Studios
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      Associate Environment Artist
    • Company
      High Moon Studios

Experience

  • Environment Artist at Arkane Studios
    Austin, TX, United States of America
    August 2021 - Present

    Working as an environment artist at Arkane Studios in Austin, TX.

  • Environment Artist at PlayStation Visual Arts
    San Diego, CA, United States of America
    July 2020 - August 2021

    Worked as a material artist on the Last of Us Part 1.

  • Associate Environment Artist at High Moon Studios
    Carlsbad, CA, United States of America
    May 2019 - July 2020

    I worked as a level artist and a material artist on the Call of Duty franchise. We mainly worked on the campaigns of Modern Warfare and Cold War.

  • Freelance Environment Artist at Nickelodeon Animation Studios
    Remote
    October 2018 - January 2019

    Built assets, materials and levels for an Untitled Development Project with the Entertainment Lab.

  • Visiting Instructor at University of the Incarnate Word
    San Antonio, TX, United States of America
    August 2018 - May 2019

    Visiting Instructor in Hard Surface and Environment Modeling.

  • Lego Model Designer and Builder at Sean Kenney Design
    Brooklyn, NY, United States of America
    July 2016 - August 2018

    Designed and built Lego models for international touring exhibits. Models were mainly life-sized or larger figurative works of animals and humans. I used Blender to model and pose figures to later be to converted to voxels in a proprietary engine.

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