The Utility
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Seam?

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What seam?

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Brett marshall tucker the utility maps as

Texture Maps

Brett marshall tucker brick

Brick Sculpt

Brett marshall tucker manhole cover

Manhole Cover Sculpt

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Node Layout in Substance Designer (scrunched together for slightly better visibility).

The Utility

Every time you walk down that old road, you swear you hear voices. That afternoon, you damn near fell in the manhole. You notice that the lid wasn't properly sat back down on the hole and you realize that the voices, along with a horrible stench, are wafting out of it. Are those city workers seriously playing cards down there? You shake your head, "that would be ridiculous," you think as you continue walking home.
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This material is the result of learning a new process of combining ZBrush and Substance Designer. It makes some things way faster and comes with a whole new set of issues to iron out. Could be a good workflow, though!

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