BFA Sculpture, 2015. Self taught environment artist since 2016.
Working as a senior environment artist at Arkane Studios in Austin, TX.
Worked as a material artist on the Last of Us Part 1.
I worked as a level artist and a material artist on the Call of Duty franchise. We mainly worked on the campaigns of Modern Warfare and Cold War.
Built assets, materials and levels for an Untitled Development Project with the Entertainment Lab.
Visiting Instructor in Hard Surface and Environment Modeling.
Designed and built Lego models for international touring exhibits. Models were mainly life-sized or larger figurative works of animals and humans. I used Blender to model and pose figures to later be to converted to voxels in a proprietary engine.