Brett Marshall Tucker
Brett Marshall Tucker
Environment Artist at Arkane Austin
Austin, TX, United States

About

BFA Sculpture, 2015. Self taught environment artist since July 2016.
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Currently an Environment Artist at Arkane Studios.

Resume PDF

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Skills

Environment Design3D ModelingEnvironment ModelingLightingLow-poly ModelingProp ModelingTexturingPaintingSculptingDrawingProp DesignHigh-poly ModelingStorytellingWritingPBR TexturingPhysically Based RenderingTexture Baking

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Unity
Unity
SpeedTree
SpeedTree
V-Ray
V-Ray
Illustrator
Illustrator
Blender
Blender
World Machine
World Machine
Procreate
Procreate

Productions

  • Black ops cold war
    • Video Game
      Call of Duty: Black Ops - Cold War
    • Year
      2020
    • Role
      Associate Environment Artist
    • Company
      High Moon Studios
  • 63110 call of duty modern warfare
    • Video Game
      Call of Duty: Modern Warfare
    • Year
      2019
    • Role
      Associate Environment Artist
    • Company
      High Moon Studios

Experience

  • Environment Artist at Arkane Studios
    Austin, TX, United States of America
    August 2021 - Present

    Working as an environment artist at Arkane Studios in Austin, TX.

  • Environment Artist at Sony PlayStation VASG
    San Diego, CA, United States of America
    July 2020 - August 2021

    Worked as an environment artist, mainly focused on materials on an unannounced project.

  • Associate Environment Artist at High Moon Studios
    Carlsbad, CA, United States of America
    May 2019 - July 2020

    I worked as a level artist and a material artist on the Call of Duty franchise. We mainly worked on the campaigns of Modern Warfare and Cold War.

  • Freelance Environment Artist at Nickelodeon Animation Studios
    Remote
    October 2018 - January 2019

    Built assets, materials and levels for an Untitled Development Project with the Entertainment Lab.

  • Visiting Instructor at University of the Incarnate Word
    San Antonio, TX, United States of America
    August 2018 - May 2019

    Visiting Instructor in Hard Surface and Environment Modeling.

  • Lego Model Designer and Builder at Sean Kenney Design
    Brooklyn, NY, United States of America
    July 2016 - August 2018

    Designed and built Lego models for international touring exhibits. Models were mainly life-sized or larger figurative works of animals and humans. I used Blender to model and pose figures to later be to converted to voxels in a proprietary engine.